Year: 2022, 2022
Member of: Trent University Graduate Thesis Collection
Abstract: <p>The purpose of this research is to highlight the limitations and opportunities for playful expression of gender identity in character creation systems of virtual worlds, and how these might work to reinforce, or disrupt, the heteronormative imperative. The primary sites considered in this analysis are the video game World of Warcraft and the live action role-playing game Amtgard. I… more
Year: 2022, 2022
Member of: Trent University Graduate Thesis Collection
Name(s): Creator (cre): Cousins, Richard James, Thesis advisor (ths): Epp, Michael, Degree committee member (dgc): McLachlan, Ian, Degree committee member (dgc): Mroz, Daniel, Degree committee member (dgc): Manning, Paul, Degree committee member (dgc): McGowan, David, Degree granting institution (dgg): Trent University Abstract: <p>Why show things that aren't people acting like people? In the field of animation, it's a surprisingly big "why?", because it's a "why?" that doesn't lead to any sort of doctrine of ontology, of inevitability, of manifest destiny, or of anything like that. But it does lead to another "why?"—"why did anthropomorphic depictions of… more
Year: 2015, 2015
Member of: Trent University Graduate Thesis Collection
Abstract: <p>On Tilt: The Inheritance and Inheritors of Digital Games accepts and extends Eric Zimmerman's contention that literacies currently being developed during video-game play will be more broadly applicable (outside games) in the next hundred years as Western work, education, entertainment, and citizenship spaces become ever more shaped like video games. </p><p> To the end of… more