Abstract: <p>This three-part history explores Web 2.0's ability to make music products a collaborative, ongoing creative process that is reflective of early twentieth century live-music publics, where the realization of a performance was actualized by performers together with their audience in a shared physical space. By extension, I follow the changing dynamic of the producer/consumer… more
Abstract: <p>Game texts present unique and dynamic opportunities for lability: how readers can make choices while reading that alter the narrative's nature or outcome. Labile decisions are neither simply correct nor incorrect--the reader renders judgement to produce a desired outcome. When encountering labile challenges, players employ an interpretive strategy to resolve them. Many game texts… more