Graduate Theses & Dissertations

Heteronormativity in Virtual World Design
The purpose of this research is to highlight the limitations and opportunities for playful expression of gender identity in character creation systems of virtual worlds, and how these might work to reinforce, or disrupt, the heteronormative imperative. The primary sites considered in this analysis are the video game World of Warcraft and the live action role-playing game Amtgard. I provide evidence that while the World of Warcraft’s character creation system is sexist and works to reinforce heteronormative ideology, Amtgard’s relatively ambiguous design provides opportunity for disruption of these norms. Participant research with Amtgard players demonstrates actual instances of Amtgard’s more flexible character creation system being utilized in expression and exploration of gender identity which resists the heteronormative imperative. Based on this, I call on game developers to reject designs which necessitate selection of gender from within the traditional binary and embrace more ambiguous design in development of character creation systems. Author Keywords: Avatars, Game Design, Games, Gender, Identity, Virtual Worlds

Search Our Digital Collections

Query

Enabled Filters

  • (-) = Cultural Studies
  • (-) = Trent University Graduate Thesis Collection
  • (-) ≠ Modern literature
  • (-) ≠ American literature
  • (-) = Kirby, Ryan Alexander

Filter Results

Date

2014 - 2024
(decades)
Specify date range: Show
Format: 2024/05/04

Name (Any)

Degree