Graduate Theses & Dissertations

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"Learning to Be Mad, In a Dream"
The Beat Generation shaped, and was shaped by, the post-WWII containment culture that arose in 1950s America. This so-called cultural containment reflected the social, political, and economic factors that were unique to the post-WWII period and are often considered concurrent to post-war McCarthyism, which promoted a national ideology of exclusionism that was foremost opposed to the threat of Communism. I propose in my thesis that containment was a major influence in the rhetoric of resistance that is found within the most prominent works of the Generation. My thesis also looks at the how Beat literature shifted from the counterculture to the mainstream and the impact that celebrity had on the Generation. When the Beats achieved literary fame their counterculture represented the forefront of the New Left and was synonymous with succeeding protest cultures of the 1960s. Author Keywords: Beat Generation, Cold War, Containment Culture, McCarthyism, Postmodernism, Second Wave Feminism
Abject Utopianism and Psychic Space
This dissertation utilizes the psychoanalytic theories of French psychoanalyst Julia Kristeva as a lens through which to read the novels of American author Samuel R. Delany. I argue that concepts proper to Kristeva's work--namely abjection and/or the abject--can provide a way to think what it might mean to be utopian in the 21st century. Delany's novels are received historically, which is to say his work speaks from a certain historical and cultural viewpoint that is not that of today; however, I claim that his novels are exceptional for their attempts to portray other ways of being in the world. Delany's novels, though, contain bodies, psychologies, and sexualities that are considered abject with respect to contemporary morality. Nonetheless, this dissertation argues that such manifestations of abject lived experience provide the groundwork for the possibility of thinking utopianism differently today. Throughout, what I am working toward is a notion that I call Abject Utopianism: Rather than direct attention toward those sites that closely, yet imperfectly, approximate the ideal, one should commit one's attention to those sights that others avoid, abscond, or turn their nose up at in disgust, for those are the sites of hope for a better world today. Author Keywords: Abject, Delany, Kristeva, Literary Criticism, Psychoanalysis, Utopia
Desire to be Zine
This thesis explores access to feminist zine culture and community, specifically if, and how, access has been altered in the age of digital technologies and increased access to digital spaces. Results from a questionnaire completed by 8 young feminist zine-makers and readers of marginalized genders indicated that though the modern boundaries of what a zine is has been expanded to include e-zines, there remains a preference toward print zines in zine-making and reading practices. Results also revealed that while there is a preference toward accessing feminist zine culture and community in-person in theory, participants were more likely to access feminist zine culture and community online in reality. This project found that digital technologies and the Internet have affected feminist zine culture in multiple ways, ranging from the Internet creating a new access points to community, to the Internet making it easier to find, purchase, and distribute zines. Author Keywords: Digital Media, Feminism, Feminist Zine Culture, Feminist Zines, Materiality, Print Media
Flesh Made Real
This thesis examines what the term "transgender narrative" represents at this particular time and location. I do this by examining various methods of transgender storytelling through different forms of media production, including autobiography, film, novels, and online platforms such as Tumblr and YouTube. In chapter one, I look at the production of novels and the value system by which they are judged ("gender capital") in transgender publics and counterpublics. In chapter two, I examine the history of the autobiography, along with the medical history closely associated with transgender identity and bodily transformation. The third chapter examines notions of violence and memorial behind the deaths of transgender people and the ways in which certain political revolutions are formed within a counterpublic. I deconstruct varying notions of identity, authorship, and cultural production and critically examine what it means to be transgender and what it means to tell stories about transgender people. I will conclude with how these stories are being shaped through social media to become more innovative and move away from the rigid value system of gender capital previously mentioned. Author Keywords: autobiography, gender, sex, social media, transgender, transsexual
From Reading to Reality
This thesis explores post-millennial girl fiction, or young adult works published for girls since the turn of the millennium. Writing for girls has been traditionally placed beneath `more serious' literature, within a hierarchal model, while modern works enjoy an iconic status that is the product of cross-media popularity and a wide readership. Criticism has focused on post-millennial girl fiction being unwholesome, poorly written or anti-feminist, examination of the texts reveals personas which girls may use to explore, rebel against and critically examine societal expectations and fears about girlhood. To explore the publishing phenomenon surrounding current girls' fiction I use two sample series: Gossip Girl by Cecily Von Ziegesar and Twilight by Stephanie Meyer. Chapter One contrasts current girl's fiction with texts written about girlhood, followed with an analysis of the good-girl and bad-girl archetypes which are developed within the two groups of texts. I then consider the stylistic and structural elements presented within the fiction and the impact such elements may have on the girl public. In the conclusion, I consider the wider societal impacts of post-millennial girl fiction through social media, extended readership, cross-media influence and the responses of girl readers. Author Keywords: Feminist Criticism, girlhood, Gossip Girl series, public theory, Twilight series, young adult fiction
Hibernian Imagination
Artistic expressions such as writing, theatrical productions, music, and film arguably contribute to a culture’s representation of itself to the outside world. Most cultures have been either read or misread through their artistic outputs over the course of history, although the Irish culture stands as a particularly misunderstood one. Through years of colonization and rebel warfare, the country’s culture has acquired a particularly imagined depiction; violent, which through centuries has resulted in a flawed cultural imaginary today. This thesis presents this issue and proposes a means to better understand the Irish culture through a deeper understanding of the factors that have led the country’s cultural imaginary to its current misrepresentative state. Through an exploration of texts, theatre, music, and film, this thesis uncovers the factors which have led to Ireland’s current cultural depiction in hopes of creating a better understanding of the Irish culture. Author Keywords: cultural imaginary, Ireland, Irish culture, Irish stereotypes, public image, stereotypes
Ludic Fictions, Lucid Games
This thesis elucidates the role of play and games—the ludic—in Julio Cortázar’s novel Hopscotch (1966; translation of Rayuela, 1963) through a range of resonant theories. Literary gameplay dominates the formal, linguistic, affective, reflexive, and thematic dimensions of Hopscotch, which are analyzed through concepts borrowed from play theorist Roger Caillois, among others, and literary theorists including Mikhail Bakhtin and Wolfgang Iser, whose ludic theories of fiction begin to map the field of ludic fiction. The analysis positions Hopscotch as an exemplar of the ludic counter-tradition within the novel, a perennial tendency from Don Quixote to postmodernism and beyond. Hopscotch, like other ludic fictions, enacts a complex convergence of the ludic and the lucid. It provokes active reading over passive consumption, diminishes the hegemonic function of serious mimesis to elevate other forms of gameplay, notably chance, competition, vertigo, and enigma, to dominant positions, and ultimately demonstrates a profound affinity between play and critical consciousness. Author Keywords: Bakhtin, Cortazar, Iser, Ludic, Novel, Play
Nineteenth-Century Aesthetics of Murder
This dissertation examines how sex crime and serial killing became a legitimate subject of aesthetic representation and mass consumption in the nineteenth century. It also probes into the ethical implications of deriving pleasure from consuming such graphic representations of violence. Taking off from Jack the Ripper and the iconic Whitechapel murders of 1888, it argues that a new cultural paradigm – the aesthetics of murder – was invented in England and France. To study the ‘aesthetics of murder’ as countless influential critics have done is not to question whether an act of murder itself possesses beautiful or sublime qualities. Rather, it is to determine precisely how a topic as evil and abject as murder is made beautiful in a work of art. It also questions what is at stake ethically for the reader or spectator who bears witness to such incommensurable violence. In three chapters, this dissertation delves into three important tropes – the murderer, corpse, and witness – through which this aesthetics of murder is analyzed. By examining a wide intersection of visual, literary, and cultural texts from the English and French tradition, it ultimately seeks to effect a rapprochement between nineteenth-century ethics and aesthetics. The primary artists and writers under investigation are Charles Baudelaire, Thomas De Quincey, Oscar Wilde, and Walter Sickert. In bringing together their distinctive styles and aesthetic philosophies, the dissertation opts for an interdisciplinary and comparative approach. It also aims to absolve these writers and artists from a longstanding charge of immorality and degeneracy, by firmly maintaining that the aesthetics of murder does not necessarily glorify or justify the act of murder. The third chapter on the ‘witness’ in fact, elucidates how writers like De Quincey and Wilde transferred the ethical imperative from the writer to the reader. The reader is appointed in the role of a murder witness who accidentally discovered the corpse on the crime scene. As a traumatized subject, the reader thus develops an ethical obligation for justice and censorship. Author Keywords: Censorship, Jack the Ripper, Murder, Trauma, Victorian, Wilde
On Tilt
On Tilt: The Inheritance and Inheritors of Digital Games accepts and extends Eric Zimmerman’s contention that literacies currently being developed during video-game play will be more broadly applicable (outside games) in the next hundred years as Western work, education, entertainment, and citizenship spaces become ever more shaped like video games. To the end of better understanding both video games and the players and literacies contiguous with them, this dissertation interrogates comparisons between video games and... non-digital games, film and other fictional texts and worlds, blogs, casinos’ games of chance, and the strategies employed by face-to-face criminals, always asking about the roles and responsibilities the human participants in these systems take; that is, this dissertation investigates what video games inherit from other forms of art, including non-digital games, and what the gamers and audience of today and tomorrow inherit through their contact with video games. The dissertation examines in detail works by Jodi Dean, Bernard Suits, Bruce Sterling, T. L. Taylor, Walter Benjamin, Gavin de Becker, N. Katherine Hayles and Nicholas Gessler, and Katie Salen and Eric Zimmerman, considering their work, the video game, and gamers, in terms of power gaming, genre, fiction and suspension of disbelief, audience, motivations, fungibility, the zombie vs. the robot, value vs. meaning, agency, slipstream, capitalism, and ontology. Ultimately, the dissertation suggests that there are two disparate strains of gamification building Zimmerman’s future, arguing first that the penetration of video games into culture is changing the way we behave and exist as audience and more generally, and, second, that what is at stake, in terms of the attitudes, labels, and gameplay that we accept in terms of games and gamification is significant to what it means to be human, especially within systems that are only partly human, in the next hundred years. Author Keywords: digital, gamification, genre, literacy, new media, videogame
Pausing Encounters with Autism and Its Unruly Representation
This dissertation seeks to explore and understand how autism, asperger and the autistic spectrum is represented in Canadian culture. Acknowledging the role of films, television, literature and print media in the construction of autism in the consciousness of the Canadian public, this project seeks to critique representations of autism on the grounds that these representations have an ethical responsibility to autistic individuals and those who share their lives. This project raises questions about how autism is constructed in formal and popular texts; explores retrospective diagnosis and labelling in biography and fiction; questions the use of autism and Asperger's as metaphor for contemporary technology culture; examines autistic characterization in fiction; and argues that representations of autism need to be hospitable to autistic culture and difference. In carrying out this critique this project proposes and enacts a new interdisciplinary methodology for academic disability study that brings the academic researcher in contact with the perspectives of non-academic audiences working in the same subject area, and practices this approach through an unconventional focus group collaboration. Acknowledging the contribution of disability studies approaches to representation, this project will also challenge these methodologies on the grounds that the diverse voices of audiences are, at times, absent from discourse focused research. Chapter One offers an explanation of disability studies scholarship and the history of autism as a category of disability and difference. Chapter Two looks at how disability and specifically autistic representations have been understood academically and introduces the rationale and experiences of the focus group project. Chapter Three explores retrospective, biographical diagnosis, the role of autism as technological metaphor, and contemporary biography. Chapter Four looks at the construction of autistic characters in Canadian literature and film. Chapter Five interrogates documentary and news media responses to autism and the construction of autism as Canadian health crisis, and also explores how discourses that surround autism are implicated in interventions and therapeutic approaches to autistic individuals. Key Terms Autism; Autistic Spectrum; Asperger; Disability; Representation; Media; Interdisciplinary Research; Focus Group; Retrospective Diagnosis; Biography; Academic Method; Academic and Representational Responsibility; Literature; Film; Diagnosis; Disability Studies; Therapy Author Keywords: Academic Method, Autism Spectrum, Biography, Disability, Interdisciplinary Research, Representation
Punk as Public, Punks as Texts
This thesis is an attempt to explore the role that musical texts played in the development of a public by writing a work of fiction and then applying to it a critical exegesis. Part One, the literary text Some Of This Is True, (re-)creates and remembers punk in its iteration in Regina, Saskatchewan, in the late 1970s. Part two, the critical exegesis, examines how the theories of public formation outlined in Michael Warner's Publics and Counterpublics can partially explain the creation and behaviour of publics, but not entirely. Similarly Mikhail Bahktin's theory of carnival helps explain punk, but not entirely. Some gaps can be filled partly with theory borrowed from art history that reveals useful links between punk and Continental art movements; Michel Foucault's concept of heterotopia fills other gaps. Literature fills the rest. Author Keywords: Creative Writing, Heterotopia, Michael Warner, Michel Foucault, Mikhail Bakhtin, Punk & Punks
Remembering the "Home" through YouTube Cooking Videos
This thesis examines how food, culture and identity are linked to the idea of "home." Through a reading of oral narratives produced on the YouTube channel "ShowMetheCurry," I investigate how presenters Anuja and Hetal "write back" from a diasporic space in Texas, to the YouTube global public, and how food and cuisine, even in the age of globalization can be problematic in terms of representation of identities, work and space. I explore how the YouTube videos operate as a heterotopia, as what is presented to the audience in this medium is an embedding of spaces. The space that is projected through "ShowMetheCurry," that of Anuja and Hetal's own home kitchen, is then projected and viewed within the audiences' own spaces, in various locations around the world. What connects these spaces is an interest in cooking, and a longing to satiate culinary nostalgia. Author Keywords: Affect, Culinary nostalgia, Discourse analysis, Food culture, South Asian Diaspora, YouTube

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Format: 2024/04/27