Graduate Theses & Dissertations

Engaging the Unwritten Text
This study is an attempt to look at how orality plays a role in modern society to move people to action in a social engineering process. By examining the theories for the formation of publics as outlined by Jurgen Habermas and Michael Warner, I argue for the existence of an oral public and further show that it can be engineered with some of the tools provided. This theoretical foundation provides a pathway for a thorough examination of orality as a tool for social engineering and shows how the practices moved the people in the past. In this study, I posit that the oral traditions are still alive and well in modern times and still function as a tool for moving people to social action. To achieve this, orality makes use of popular culture. This study examines elements of popular culture with a view to unearthing the presence of oral modes and how they are still carrying on the same function of social engineering in a modern society. This study concludes by positioning orality as a relevant tool for social engineering in modern Nigerian society and affirms that it is still relevant in the areas of politics, literature and cultural productions with possibilities yet untapped in the area of digital technology. Author Keywords: Nigeria, Orality, Popular culture, Publics, Public Sphere, Social Engineering
Alpha and Omega
Game texts present unique and dynamic opportunities for lability: how readers can make choices while reading that alter the narrative's nature or outcome. Labile decisions are neither simply correct nor incorrect--the reader renders judgement to produce a desired outcome. When encountering labile challenges, players employ an interpretive strategy to resolve them. Many game texts tell stories. Games anticipate readers' interpretive strategies to orchestrate a desired result in labile narratives and manipulate players into inhabiting an identity in a variety of different ways. This thesis examines how Fallout 3 does so with periodically opposable intentions, mainly applying an inconsistent moral orthodoxy via the player character's father, but occasionally exhibiting the series' nihilistic philosophy that disdains American exceptionalism, undermining the orthodoxy. This isolates and breaks down the interpretive communities the player inhabits to play the game. Author Keywords: Exceptionalism, Identity, Lability, Morality, Narrative, Video Games

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